Games as research environments offer solutions to common problems facing empirical research such as providing opportunity for increased replicability, enhancing the ability to simulate complex environments, acting as reliable testbeds and generating expansive data on subject interactions. For these reasons, across disciplines, researchers are increasingly enlisting the use of games. This trend is not without challenges, however, and currently not enough is known about how games could be fully utilized in service as rigorous research environments and the cost, complexity and rigor needed to produce these types of games remains high.
This workshop aims to facilitate a discussion surrounding the major challenges faced and lessons learned by those using games as research environments. Additionally, this workshop will provide an opportunity for researchers to gain a more complete understanding of the various applications of games as research environments across domains.
For more information and specific topics of interest, please refer to the call for participation.
For more details on the Foundations of Digital Games Conference, please visit the conference website.