Submission Style and Topics
We welcome 2-4 page position papers, written in extended abstract format, that either discuss experience using games for research environments and interesting problems faced or lessons learned, or cover a particular position on the following topics:
● What are games as research environments?
● Why would we use games to learn about the world?
● ‘Serious games’ for research.
● Reliability and validity of using games as research environments
● Game design approaches with specific research in mind
● Criteria for selecting existing games for specific purposes
● Games for psychology and behavioral research
● The design of stimuli that accounts for complex constructs such as social interaction and behaviors
● Studies of games used for a specific domain or discipline
● Games as research environments for the design of game components
● Games as a testbed to validate algorithms
● How do games impact your research environment?
● A priori problems: design, creating valid stimuli for independent variables, adaptation, hypotheses, decision to include or exclude fun elements for serious games
● A posteriori problems: data analysis, filtering, qualitative vs. quantitative, player telemetry, challenges with conclusions and takeaways
Submission Details
We welcome 2-4 page position papers, written in extended abstract format.
Submissions must be a PDF document and follow ACM SIG proceedings format. Accepted papers will be published as part of the FDG proceedings in the ACM DL.
Papers should be submitted via our Easychair Site.
Important Dates
May 1st May 22nd: May 31st: Submission Deadline
June 1st: Notification to Authors